In this Action-RTS VR title, engage with toys that have come to life by commanding the battle from above, or shrinking down to toy scale to fight. The completed game is under development.

As Lead Gameplay Programmer at Shadow Shrimp Studios, I created all of the unit AI, player-shrinking powers, diegetic UI interactions, and VR flying combat featured here. In addition, I implemented locomotion using my Moon Motion Toolkit and built the hex-based level creation tool.